My Half-Life 2 mini review
Ok, I just finished today. All in all, it’s a great game.
First thing I'll say is that they did a really good job on the engine. I ran it at 1024x768 with no AA or AF, at medium settings and it ran at 60FPS very consistently - during big battles the FPS didn't drop too much. (My computer specs are in my sig). At medium settings it nonetheless looked extremely good. The only bad part was the load times and some stuttering (as if loaded new textures in-game, I believe).
The game starts very slowly - you don't even get a gun until about 20 minutes into the game. That’s because you're being eased you into a surreal new world. Unlike other shooters in which you hit the ground running, HL2 starts at a crawl and then keeps building up until the crazy ending. The whole game plays like an episode of the X-files - it raises a lot of questions, and doesn't answer many of them. But I didn't mind - because the surreal atmosphere was perfect.
You start very much like in the last game - on a train. You don't know how you got there (one of the passengers even comments "I didn't see you get on the train"), or what you're doing. You get dropped off in City 17, a stark Orwellian-style place where an endless army of "public defenders" keep a close eye over the sullen citizens, big TV's hang everywhere broadcasting propaganda and little robots float around taking pictures of you. Although the game is very linear, it doesn't feel that way - you stumble through the game without any directions or goals, but you always find your way. Sometimes it isn't very obvious where you have to go, or what you have to do, but I only got stuck a couple of times, and eventually found my way without any help.
As I said the atmosphere is great. City 17 [I]feels[/I] repressive, the dark alleys of Ravenholm are creepy as hell, the airboat and buggy rides are exhilaratingly fast, the dark grunginess of Nova Prospective sets a dark, post-apocalyptic tone. The chaos of the penultimate chapters can only be compared to the Stalingrad levels of Call of Duty, and the final two chapters, well, lets just say those are probably the best in the game.
Most of the flaws of Half-Life 1 are fixed – there are far fewer jumping puzzles, and far fewer annoying dumb aliens. The only big annoyance to me is that the lack of variety in the weapons. The usual suspects are present – a pistol, an SMG, a shotgun, a rocket launcher. In fact, the weapons are suspiciously identical to the Half-Life 1 weapons. Sure, the look and sound cool – actually, the [i]really[/i] sound cool – but I got really bored of them by the end of the game. In particular I got board of the plasma gun. It looks and sounds cool, and it’s really effective, but after using it for hours on end it sort of lost its novelty.
There are two really cool new weapons, though: the gravity gun and the bugbait. The gravity gun is simple enough – right button pulls an object, left button pushes. Considering all the crap lying around, there is virtually no end to its uses. For example, you can throw big pieces of furniture at people. Or you can hold a radiator in front of you to keep snipers blowing your head off. Or you can build bridges. Just use your imagination. The bugbait is just as useful, although you only get to use it in one (extended) part of the game. Throw the bugbait somewhere, and ant lions will swarm the area. The results look a lot like “Starship Troopers”: endless swarms of bugs ripping apart a bunch of unfortunate marines.
Most of the combat involves fighting the human enemies in the game. They aren’t stupid; they jump out of the way of grenades, and take cover. But they tend to stand still out in the open a little more often than I’d like. This isn’t a real big problem – the battlefield is usually pretty well set up (sort of like in Call of Duty, where the soldiers were dumb, but where in the right places). Some of the best scenes are when you are attacking fortified positions – these are some of the few parts where you have to use tactics to win. Besides the human opponents, there are lots of headcrabs and zombies to blow away (and some new flavors of these), as well as the occasional gunship to shoot down with your rocket launcher (a lot harder than it sounds, since they can shoot down your missiles!). Remember those big three-legged monsters with guns that you saw in the trailers? You’ll have to take down more than one of those, and it isn’t easy.
There isn’t any multiplayer mode – it just comes with Counter-Strike: Source. I wrote a mini-review of it awhile back. It’s basically just a pretty version of CS.
All in all, HL2 is a really awesome game that you will not soon forget.
First thing I'll say is that they did a really good job on the engine. I ran it at 1024x768 with no AA or AF, at medium settings and it ran at 60FPS very consistently - during big battles the FPS didn't drop too much. (My computer specs are in my sig). At medium settings it nonetheless looked extremely good. The only bad part was the load times and some stuttering (as if loaded new textures in-game, I believe).
The game starts very slowly - you don't even get a gun until about 20 minutes into the game. That’s because you're being eased you into a surreal new world. Unlike other shooters in which you hit the ground running, HL2 starts at a crawl and then keeps building up until the crazy ending. The whole game plays like an episode of the X-files - it raises a lot of questions, and doesn't answer many of them. But I didn't mind - because the surreal atmosphere was perfect.
You start very much like in the last game - on a train. You don't know how you got there (one of the passengers even comments "I didn't see you get on the train"), or what you're doing. You get dropped off in City 17, a stark Orwellian-style place where an endless army of "public defenders" keep a close eye over the sullen citizens, big TV's hang everywhere broadcasting propaganda and little robots float around taking pictures of you. Although the game is very linear, it doesn't feel that way - you stumble through the game without any directions or goals, but you always find your way. Sometimes it isn't very obvious where you have to go, or what you have to do, but I only got stuck a couple of times, and eventually found my way without any help.
As I said the atmosphere is great. City 17 [I]feels[/I] repressive, the dark alleys of Ravenholm are creepy as hell, the airboat and buggy rides are exhilaratingly fast, the dark grunginess of Nova Prospective sets a dark, post-apocalyptic tone. The chaos of the penultimate chapters can only be compared to the Stalingrad levels of Call of Duty, and the final two chapters, well, lets just say those are probably the best in the game.
Most of the flaws of Half-Life 1 are fixed – there are far fewer jumping puzzles, and far fewer annoying dumb aliens. The only big annoyance to me is that the lack of variety in the weapons. The usual suspects are present – a pistol, an SMG, a shotgun, a rocket launcher. In fact, the weapons are suspiciously identical to the Half-Life 1 weapons. Sure, the look and sound cool – actually, the [i]really[/i] sound cool – but I got really bored of them by the end of the game. In particular I got board of the plasma gun. It looks and sounds cool, and it’s really effective, but after using it for hours on end it sort of lost its novelty.
There are two really cool new weapons, though: the gravity gun and the bugbait. The gravity gun is simple enough – right button pulls an object, left button pushes. Considering all the crap lying around, there is virtually no end to its uses. For example, you can throw big pieces of furniture at people. Or you can hold a radiator in front of you to keep snipers blowing your head off. Or you can build bridges. Just use your imagination. The bugbait is just as useful, although you only get to use it in one (extended) part of the game. Throw the bugbait somewhere, and ant lions will swarm the area. The results look a lot like “Starship Troopers”: endless swarms of bugs ripping apart a bunch of unfortunate marines.
Most of the combat involves fighting the human enemies in the game. They aren’t stupid; they jump out of the way of grenades, and take cover. But they tend to stand still out in the open a little more often than I’d like. This isn’t a real big problem – the battlefield is usually pretty well set up (sort of like in Call of Duty, where the soldiers were dumb, but where in the right places). Some of the best scenes are when you are attacking fortified positions – these are some of the few parts where you have to use tactics to win. Besides the human opponents, there are lots of headcrabs and zombies to blow away (and some new flavors of these), as well as the occasional gunship to shoot down with your rocket launcher (a lot harder than it sounds, since they can shoot down your missiles!). Remember those big three-legged monsters with guns that you saw in the trailers? You’ll have to take down more than one of those, and it isn’t easy.
There isn’t any multiplayer mode – it just comes with Counter-Strike: Source. I wrote a mini-review of it awhile back. It’s basically just a pretty version of CS.
All in all, HL2 is a really awesome game that you will not soon forget.
1 Comments:
Hi Dan!
I saw your blog link at 3D’s forum!
The gravity gun was my absolute favorite weapon! I used it to work my car lose when stuck or getting over huge rocks and whatever else was in my way. I would love to have one in real life!! Whatever parking space I want, I get.
I was very disappointed with Half-Life 2 though. Of course the graphics are awesome and the interaction was almost as good as Deus Ex but the game play was lacking tremendously; compared to the original Half-Life. I had the impression that the zombies/crab heads were there to merely take up game space.
The worst part of it all is Steam. That’s the last game I will ever buy that requires Steam to play.
-Rebecca
a.k.a. Winkks
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